Tuesday 13 May 2014

weekly update

the theme: Gegenkrieg

the players: 4 storytellers and a lot of alter egos

christian (leo zahn)
lucas (sharon geist)
samuel ( ed nachtwächter)
theo (ali von winkelried) (and my many alter egos)

the deal: absurd warfare scenes in different platforms

after playing around with different ways of connecting different scenes and how to build a story

-interactive video  wire wax
-storymap knightlab storymap
-thinglink thinlinkg on Facebook (check out the foto remark )
        - trying to use thinglink to make photo views on Facebook a personalized experience

me and my teammates came up with the following communication concept:

instead of a linear one story representing us all, multiple story lines / stand alone information linked together to build a story web / different story perspectives linked together ( currently Facebook, youtube and the knight lab story map)

this would  make the obvious problem and symptom of modern warfare and in particular information flow concerning warfare, into a quality cq  solution.  (asto raising the question about the effects and necessity, pro s and cons to established "journalism and publicist networks /information flow.
The same concept would apply for youtube our video based material

since a lot of our story is floating on youtube, i dd thought it be a nice story experience if you were to have a poetic random link, switching the reader/viewer from video to video, from set timeframe to set timeframe  and let the story grab its viewers ( swallow it without chewing )

youtube test (find the annotations to go back and forth the story)

youtube linktest





Monday 5 May 2014

Fortsetzungsgeschichte "Das Rätsel vom Tribschenhorn"




hier gehts zum start der geschichte



Mit dem meerschweinchengrossen Objekt und dem Taschentuch in der linken Hand greift Kommissar Rudi mit seiner rechten Hand unter seinen weissen Overall und versucht etwas aus der Innentasche seines Wollen-Jacketts hervorzuholen, was ihm leider nicht auf Anhieb gelingt. Erst als der Kommissar mehrmals leicht in die Knie geht, seine  Schultern ohne Unterbruch kreisförmig bewegt, vom einem Bein auf das andere balancierend und nachdem er sich mehrmals gedreht hat, kommt ein rosaroter Flachmann, gefüllt mit Grüntee, aus der Innentasche zum Vorschein.  Während Franziska und die Direktorin wie in Stein gemeisselt dastehen und ihn mit grossen Augen schweigend anstarren, löst Kommissar Rudi den Deckel seines Flachmannes mit einem Daumen.  Er bewegt den Flachmann zum Mund und leert diesen in einem zug. Mit einem lauten Schlürfen verschwinden die letzten Tropfen des Inhalts und Franziska bekommt den leeren Flachmann in die Hände gedrückt.

Franziska senkt ihren Kopf und starrt auf den Flachmann. Gisela Stöckli-Schrupp, die Direktorin des musikhistorischen Museums,  steht immer noch wie erstarrt da, mittlerweile kreidebleich und schaut sich auf die eigene Nasenspitze, auf die eine rote Flüssigkeit tropft. Ein Zucken bricht ihre erstarrte Körperhaltung, langsam schaut  die Direktorin des musikhistorischen Museums zur Decke hinauf.

Währenddessen hat sich ein Beamter der Spurensicherung draussen in der  Gartenanlage des Museums im Dunklen auf den Rasen begeben. Der Beamte, der den Wunsch geäussert hat in dieser Geschichte anonym zu bleiben, war nervlich ziemlich am Ende. Er hatte gerade ein wildes Wochenende hinter sich mit viel Alkohol, Schnupftabak und stundenlangem Geschlechtsverkehr mit mehreren gleichgeschlechtlichen Sexualpartnern. Ausserdem war er gerade dabei seine Freundin per SMS über diese Tatsachen zu informieren. Wild saugend an seiner elektronischen Zigarette, welche anscheinend nicht ordnungsgemäss funktioniert, tippt er mit gesenktem Gesicht auf seinem Mobiltelefon rum. Als ein nahezu unmöglich zu definierendes hohes, lautes Geschrei aus dem Museumsgebäude die Nacht durchtränkt landet das Mobiltelefon samt der elektronischen Zigarette im Rasen. Während aus dem Gebüsch nochmals mehrere Kleintiere erschreckt davonrennen, sprintet  der Beamte der Spurensicherung so schnell er kann Richtung Eingang des Museums. Das Geräusch seiner Fusstritte wird plötzlich Still, als der Beamte kopfüber, mit dumpfem Aufprall in einer „Pflatsche“ landet.  Nach einer Sekunde kurzen Schocks und einem schmerzhaften Stöhnen steht der Beamte auf und rennt weiter in Richtung des Museums geradewegs die Treppe hinunter zum Kellereingang.

In der Mitte der Treppe kommt der Beamte zum Stehen, da er unten, am Ende der Treppe, Franziska sieht, welche immer noch den rosaroten Flachmann in der Hand hält. Sie und Kommissar Rudi drehen gleichzeitig ihre Köpfe nach ihm hoch und starren ihn voller Schrecken und mit grossen Augen an. Im Hintergrund Gisela Stöckli-Schrupp, die Direktorin des musikhistorischen Museums auf der Leiche liegend. Vollgeschmiert mit Blut gelangt sie gerade wieder zu Sinnen und versucht sich aufzurichten, um den Beamten ihrerseits mit Schrecken geweiteten Augen anzustarren. Dem Beamten wird klar, dass die Flüssigkeit in der er gerade ausgerutscht war, immer noch lauwarm ist und klebt. Er schaut sich  auf die Hände und stellt fest, sie ist zudem rot wie Blut. Schlimmer noch, es ist Blut!

Kommissar Rudi wendet sich Franziska zu.

„Franziska, wir brauchen eine 2. Spurensicherungstruppe.“

Er schnappt Franziska den rosaroten Flachmann aus der Hand und stampft die Treppe hoch.

fortsetzung


 

Friday 2 May 2014

Project alligator | gegenkrieg

project update

the original story, building a social creative network / different storytellers acting out eachother s ideas ran into a couple of problems.

first of all i felt the necessity of a common, maybe even more noble theme and purpose to my story / project, a clear story frame.
second problem: the participation of thirds and "spectators" was gaining value and adding to a stottering / stagnating storyline.



in cooperation with one of my team mates from the module (truth and poetry) Christian Fischer and i came up with the idea of a commen story frame in which the both of us could tell our individual take on things / different views and perspectives on a commen topic.

this is where project alligator turned into "gegenkrieg" or as  this is my personal developement and process page; "Project alligator: Gegenkrieg" (gegenkrieg - counter war (don t mention the war)



the story would take place on two different planes:

first plane: the virtual ( different storytellers with each of them/us using different storys perspectives edited together or linked together to tell a non linear /poetic truth
second plane the analog ( actionist absurd scenes being acted out by people we meet / asked to participate with and ontop of this a urban action / game ( "capture the flag" - concept by Christian Fischer- https://www.facebook.com/groups/1487032131508520/ )



assets:  a commen idea pool / action platform ( facebook link ) to exchange idea s and footage (still secret )

second step ( we need a showcase common platform - still work in progress )



interview summary to discribe my field of action and intent.



(Project Alligator: Gegenkrieg ( theo /christian/ samuel / evtl. lukas ))

Who am i : 

 i could be anybody and i would be telling the story from this perspective. a person or group spreading anonymous information about the absurd war,  a citizen finding himself in a absurd war situation somebody from the streets getting involved and having to run for his life,  somebody  in a chicken suit dealing out orders, a guy with the infaltable alligator instead of a gun, somebody whos lying dead in the street in a absurd situration, Somebody documenting these strange experiences in this absurd war, an anonymous creditable (gegenkrieg platform) information source (BBC /any newsagency) portraying a story and whats going on in this absurd war.

Whats the story about;

Ist about this strange war that is going on which is  completly absurd. Nobody knows why its being fought, between whom the war is going on and what it is about.
The story is about the absurdity of believing economical,  individual, political, generalsocial  interests based persuations ( believing a political body who empowers a captain figure for example, with authority whos orders are to be followed and that it is a war indeed. The idea war and violence are a solution for war and violence in general about belief, persuations and the absurdity of everything we (the individual and as such socieity) takes as a basis for ist beliefs and actions and everything we take for granted and percieve as normal (what is ridiculous?)

set of criteria: (work in progress)

-a unclear narrative (things seem to happen out of no apparant reason)
-the protagonists give no indication of their motivation, and seem to be stuck in the storyworld forever
-there is no clear ending
-factions seem to shift dissolve and rebuild

Who s telling the story?

The story is being told by 3 or 4 storytellers. Each of us has his/her own perspektive and story to tell, each of us could be anybody in this strange war / indivdual story s being told

My perspektive

Several ideas to that:

Like with other complex situations (the war in syria, the egyptian revolution the fukushima catastrophe, the Crimean conflict) the "reader"  is confronted by the story from several sources (social media, news, journalists, information on different platforms) leading to the awareness of  a situation being taking place and a first reaction to this ( awe, fear, any opinion)
From this perspektive i thought it would be interesting to use a random chaotic mix of Different perspectives.  spreading different points of view and different storyangles of information and situations to build up a story kosmos.

Who am i adressing

My audience is concient humanity / anybody involved in social media
(to create awareness of the absurdity of thought and persuation: war)



How i intend to reach my audience

By using a virtual platform : social media, youtube, a collection ore link system through the different perspectives in the story, video and photographic material telling a story.  And by using the 4 storytellers to create a multi perspektive non linear poetic/random storyline to create the idea of this complex absurd situation / war. Simultaneously we intend to use people  as we act out different scenes, and ask them to participate and by doing so, hope to create a creative pool of material /statement against absurdity (absurd war)
Last but not least a urban common experience, organising a game (catch the flag) to create footage of this absurd war, at the same time create an audience and awereness about the absurdity of war.
Besides the participants and ausdience build up through social media  the audience which comes along by building up a project / exhibition to tell our story in the field of HSLU project modules would be aware of this "gegenkrieg" aswell.


The place where the story takes place / and how the story will be told

The story will be told digital and analog ( eventually as a closed story in lucern / europe, maybe as an ongoing event, making a global statement by acting out / gathering and sharing ideas on how the  absurd war looks like, a creative statement against "war" and the absurdity of  human interaction information kulture /systems leading to absurd actions: for example war)

Analogue: by participating in playing out absurd war szenes and by a common urban „game“ experience ( creating room to discuss, building connections a common experience)

Virtual: By editing and putting together the 4 storytellers perspective which would be a group descision: using a stand alone promotional video, a or different youtube chanels, a "thinglink" interactive picture/ picture s system, linked social media output, different information sources put together via information gathering platforms (thinglink, storyfie etc) maybe by making a single "end" video of the story or by posing as a news agency /platform displaying / putting together the different absurd war symtom scenes, or use interactive video to link up video material /video with photography and exhange different content to build story loops and a linked video structure



The exact format will be decided by the different material and on what the 4 storytellers intend to use to put together their story.

Maybe there will be an starting information ( a war scene / singele schocking photograph / audio statement (cry for help)
a First dramatic sign of absurd war / Document of the absurd war ( the urban war game / catch the flag) and to whom is interested, can click through or to the corresponding format / plattform of each of the 4 storytellers together a mix which tells  a comlex situation by its symptoms and by doing so leading to a / the bigger picture so to say in differetn single/ multible storys /information sources

testing platforms for group / individual storyboard

the knightlab free app to make maps to interactive a multimedia storytelling platform:
http://cdn.knightlab.com/libs/storymapjs/latest/embed/?url=https://www.googledrive.com/host/0B5kMRFtlEz3AZ21Na1pIcFdQZVE/published.json

also interesting: using linkthing to make a portrait with interview:
http://www.journalism.co.uk/news/interactive-apps-and-tools-for-the-mobile-multimedia-journalist/s2/a556586/

linkthing structure: http://www.thinglink.com/scene/515647272470446082